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Game Developer CV Example

A template for game developers who build worlds players love.

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Alex Reid
Game Developer
📍 Guildford, UK✉️ alex.reid@email.com
Summary

Game Developer with 4 years of experience in AAA and indie studios using Unity and Unreal Engine 5. Shipped 3 titles across PC, PlayStation, and Nintendo Switch. Specialised in gameplay programming and procedural generation systems.

Work Experience
Gameplay Programmer at Frontier Developments
  • Develop gameplay systems in C++ for Unreal Engine 5 title with 2M+ player base across PC and console
  • Implement procedural generation algorithms for terrain and mission content reducing content creation time by 40%
Junior Game Developer at Team17 Digital
  • Developed gameplay mechanics in C# for Unity titles shipped on Nintendo Switch and Steam
  • Implemented AI behaviour trees for NPC pathing and combat systems across 2 indie titles
Skills
Unreal Engine 5UnityC++ / C#Gameplay ProgrammingProcedural GenerationAI / Behaviour TreesPerformance OptimisationPerforce / Git

What Recruiters Look For

Game Developer CVs must show your engine proficiency, shipped titles, and the specific systems you have built. Studios want to see your programming specialisation (gameplay, AI, graphics, tools) and your contribution to shipped products.

Key Skills to Include

Unreal Engine 5, Unity, C++, C#, gameplay programming, AI/behaviour trees, procedural generation, performance optimisation, and version control (Perforce, Git).

Common Mistakes

Not linking to shipped titles or a portfolio. In games, your shipped credits and demo reel are critical. List your IMDB/Mobygames credits and include a portfolio URL with playable prototypes if possible.

Formatting Tips

One to two pages. Lead with your shipped titles and platform experience. Use a clean, uncluttered template. Include a Shipped Titles section listing game, studio, role, and platforms.

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